

The enemy ship can apply some random thrust and ruin your fire control solution. For practical reasons, this means building lasers which can vaporize metals and ceramics out to the range of one light second (almost the distance to the Moon from Earth), since beyond a light second there is a significant lag between when a signal arrives at your ship, and when you point and fire the laser. Within the constellation are ships carrying massive laser weapons, the most powerful the polity can afford to build and field, since long range laser engagements work in the favour of whoever has the greatest range. So ships will travel in mutually supporting formations known as " Constellations". This is true even using Terrawatt powered Torch Drives (although in this case, you are already radiating enough energy to be clearly visible out to Alpha Centauri). IF you are doing a burn to a transfer orbit to Uranus, then there is no "sneaking away" to reach Mars unobserved, you need to apply a lot of energy to get to different transfer orbits. Formations are also different, so there is quite a bit to cover.įirst off, because ships are constrained by orbital mechanics, their paths are fairly predictable.
SPACE WARFARE XV ROCKETPUNK MANIFESTO SERIES
Rocketpunk Manifesto looked at this question in a multi part series of threads about Space War ( ), and the results were not quite what you would expect.įirst off, space warcraft are defined by their roles much the way wet navy ships are, but since the roles of spacecraft are different, so are the names. What kinds of classifications for spacecraft could be expected to crop up (hand-waving actual names)? In which militarized spacecraft are commonplace, as are space engagements, and without a clear bias to either kinetic/chemical or energy weapons.

