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Space warfare xv rocketpunk manifesto
Space warfare xv rocketpunk manifesto










space warfare xv rocketpunk manifesto

The enemy ship can apply some random thrust and ruin your fire control solution. For practical reasons, this means building lasers which can vaporize metals and ceramics out to the range of one light second (almost the distance to the Moon from Earth), since beyond a light second there is a significant lag between when a signal arrives at your ship, and when you point and fire the laser. Within the constellation are ships carrying massive laser weapons, the most powerful the polity can afford to build and field, since long range laser engagements work in the favour of whoever has the greatest range. So ships will travel in mutually supporting formations known as " Constellations". This is true even using Terrawatt powered Torch Drives (although in this case, you are already radiating enough energy to be clearly visible out to Alpha Centauri). IF you are doing a burn to a transfer orbit to Uranus, then there is no "sneaking away" to reach Mars unobserved, you need to apply a lot of energy to get to different transfer orbits. Formations are also different, so there is quite a bit to cover.įirst off, because ships are constrained by orbital mechanics, their paths are fairly predictable.

SPACE WARFARE XV ROCKETPUNK MANIFESTO SERIES

Rocketpunk Manifesto looked at this question in a multi part series of threads about Space War ( ), and the results were not quite what you would expect.įirst off, space warcraft are defined by their roles much the way wet navy ships are, but since the roles of spacecraft are different, so are the names. What kinds of classifications for spacecraft could be expected to crop up (hand-waving actual names)? In which militarized spacecraft are commonplace, as are space engagements, and without a clear bias to either kinetic/chemical or energy weapons.

space warfare xv rocketpunk manifesto

  • Dreadnought - a very heavy vessel, often acting as flagshipīut this classification scheme is built around the needs and characteristics of a wet navy.Īssuming a realistic-ish setting (around 4-6 on Mohs scale) where FTL travel is either not possible or is only achievable by a vessel through outside means (a wormhole or FTL warp station).
  • Battleship - a heavy vessel with huge amounts of firepower.
  • Carrier - a specialized vessel that carries and deploys smaller spacecraft.
  • Destroyer - a light vessel tasked with taking down incoming threats.
  • Cruiser - a flexible vessel that can operate independently.
  • Frigate - a light vessel used to enforce borders and partol.
  • Many authors and worldbuilders swear by the space-navy organization scheme:












    Space warfare xv rocketpunk manifesto